The Impact of Augmented Reality Application on Learning Motivation of Students
The use of augmented reality (AR) in education is a vital topic of research as it could be very much the major educational tool of the future.
The use of augmented reality (AR) in education is a vital topic of research as it could be very much the major educational tool of the future.
HBO Max is collaborating with the award-winning creative studio and digital agency, Little Cinema, to create the Finding Magic Mike AR Experience to celebrate the show's premiere.
The AR mobile combat game Reality Clash is partnering with Nonvoice to include the game within the dedicated 5G app portal, Nonvoice Alive.
The camera and social media company, Snap, highlighted yet another instance of its commitment and strength within the AR landscape at its latest Lens Fest event.
The Strasbourg-based digital therapy provider offering tailor-made virtual reality experiences for the operating room, HypnoVR, has raised a €4.5 million Series A funding round.
Brelyon, is partnering with GameWorks, an esports and entertainment company, to provide its headset-less virtual reality gaming experience at GameWorks locations nationwide.
Africa No Filter is collaborating with Meta to launch a storytelling virtual reality campaign called ‘Future Africa: Telling Stories, Building Worlds.’
Building on their ten years of collaboration, Pirelli and the University of Milan have signed off on continuing the Joint Labs program, focused on fostering technological innovation in tires.
The world’s leading location-based virtual reality company, Dreamscape Immersive, is licensing the technology behind the Zoe Immersive 3D creation platform.
The communication professor at Stanford University, Jeremy Bailenson, is evolving his class, ‘Virtual People,’ to a virtual reality medium, becoming the first one at the university to do so.