Shikhar Dhawan to Collaborate with Bliv.Club and WIOM to Create a Metaverse Sports City

Shikhar Dhawan to Collaborate with Bliv.Club and WIOM to Create a Metaverse Sports City

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Indian cricketer Shikhar Dhawan is collaborating with the Web3 fintech startup, Bliv.Club, and Metaverse startup, WIOM to develop the first-of-its-kind sports city in the Metaverse.

Serial entrepreneurs Vikas Singh, Abhishek Kumar Gupta, and Mohammed Sirajuddin founded Bliv.Club in 2021, while Abhinav Tandon launched the World in One Metaverse (WIOM), a Web 3 metaverse startup.

The global sports market is expected to rise from $354.96 billion in 2021 to $501.43 billion in 2022, featuring a compound annual growth rate (CAGR) of 41.3%. Moreover, it is anticipated to reach $707.84 billion in 2026 at a CAGR of 9%. Additionally, the metaverse market is expected to grow to $1,803 billion by 2030.

Therefore, it’s a brilliant time to facilitate an amalgamation of the two industries. Several individuals, sports teams, and sports brands worldwide are working on exciting integrations for the metaverse.

This soon-to-be-launched virtual sports city will host cricket stadiums and sports facilities for fans to enjoy watching their favorite games, interact at a sports cafe, experience the gym, tune in to eSports, and visit a unique 3D immersive sports museum, read at a sports library, and more. The platform plans to collaborate with several known sports personalities and communities to offer exciting features to the visitors.

“With the evolving internet consumption trends of millennials and Gen Z, our multifaceted team is pushing the boundaries in the virtual reality space to make it truly democratic and accessible for everyone,” said Shikhar Dhawan.

The project aims to turn into a fully functional and sustainable multiverse economy that can bridge the gap between existing offline sports and fitness avenues and the metaverse.

The virtual city will be powered by the latest blockchain-based tech stack, incorporating the ideas and visions of a community-owned and decentralized platform enabling utility tokens, dApps, and an XR-based pedagogy ecosystem. The initiative will bring the best of metaverse innovations to the sports arena.

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