The deep tech software company developing industry-leading expertise in computer-generated holography, VividQ, achieved deployment of variable-depth 3D content while simultaneously using it in a gaming experience in collaboration with Dispelix.
Dispelix, an expert in augmented reality (AR) display modules and waveguides based in Espoo, Finland, enabled VividQ to leverage the first 3D waveguide combiner to be made commercially available globally. This device is intended to be used with AR wearables powered by VividQ software.
A waveguide combiner is the preferred method for displaying AR images in a small form factor in the industry. Through headsets like Magic Leap, Microsoft HoloLens, Vuzix, and others, early augmented reality experiences have produced 2D stereoscopic images at fixed focal distances or one focal distance at a time. Users frequently experience eye strain and nausea as a result, and the necessary immersive three-dimensional experiences aren’t provided because objects can’t be naturally interacted with at arm’s length and aren’t placed precisely where they would be in the real world.
Customers need a large enough field of view and the ability to focus on 3D images at the full range of natural distances, anywhere from 10 cm to optical infinity, at the same time, they do naturally with physical objects to deliver the types of unique experiences required for AR to reach mass-market adoption. Consumer brands worldwide can tap into the market’s full potential thanks to this next-generation waveguide and related software, which is streamlined for 3D uses like gaming.
The software and the patent-pending 3D waveguide combiner from VividQ are both available for licensing by wearable manufacturers to help them develop a wearable product roadmap. With Unity and Unreal Engine compatibility, VividQ’s holographic display software makes it simple for game developers to design novel experiences.
With Dispelix’s capabilities, the 3D waveguide can be produced and supplied on a large scale. To develop the new 3D waveguide technology for mass production readiness, the two companies have also announced the development of a partnership, giving headset manufacturers the ability to launch their AR product roadmaps immediately.
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