Prisms VR Launches an Outcomes-driven Math Learning Experience and Raises $4.25M
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Prisms VR Launches an Outcomes-driven Math Learning Experience and Raises $4.25M

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The provider of pioneering learning methods in virtual reality, Prisms VR, has raised $4.25 million in new seed funding and launched an outcomes-driven math learning experience.

The funding round was led by Andreessen Horowitz and saw participation from Hans Tung, Managing Director of GGV Capital, Andrew Sutherlund, founder of Quizlet, Nate Mitchell, co-founder of Oculus, and several other investors, including WXR Fund, Anorak Ventures, Avalanche VC, Zahir Dossa, and more.

The company’s innovative virtual reality experiences aim to enhance student motivation and achievement by teaching mathematics spatially. The program facilitates hands-on problem-solving before connecting to any symbolic notation.

Seventy-five percent of high school students in the US cannot develop a desirable proficiency in mathematics because they cannot understand the meaning and relevance of the subject. This trend carries on into college and then to the rest of their lives.

“VR’s most powerful use case has always been education because of its ability to realize best practice teaching methods. At Prisms, we’re building the technical and operational infrastructure to make experiential learning a reality across K-12 institutions and beyond,” said Anurupa Ganguly, Founder and CEO of Prisms.

Prisms VR is the first-of-its-kind spatial learning platform that allows the learners to experience a real-world context before employing any tactile interactives and visualizations to understand math concepts. The platform currently serves dozens of school districts in the US and will use the fresh infusion of funds to expand its reach to over 100,000 students across 65 school districts in 15 states by the end of this year.

The company collaborates with school districts to provide hardware, train teachers to integrate VR into their classrooms, and work with other stakeholders to enhance learning outcomes.

To support the in-classroom offering, Prisms is gearing up to launch a new at-home learning solution later this year. It will incorporate STEM libraries curated for students in grades 7-12 to foster collaborative problem-solving and high-impact tutoring through intuitive multiplayer experiences.

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