The global technology conglomerate, Meta, is introducing a new set of parental control tools to enable parents to control the time and usage of Instagram and VR for their children.
The newly launched features, particularly on Instagram, combined with the existing tools and parental control features to make the function more effective with a to-the-point dashboard. It will give parents more control over deciding and managing adequate app usage for their children.
Chief of Instagram, Adam Mosseri, explained that it was difficult for parents to understand what is the right amount of usage before December 2021. Then, the company introduced the tools and controls to let parents better evaluate teens’ activities. A new family platform now enables parents to watch technology usage for Meta platforms for their kids and regulate the time they spend on the Internet.
Mosseri further stated how the company went a step ahead and brought the usage of VR tools also under this blanket via the Meta technology app. Moreover, the app will notify parents when their child reports someone to help them take the necessary course of action in such a situation.
However, according to Instagram, all of the features within the project would take a few months to execute as they are connected with other functional areas. For instance, to allow parents to set the time limit for app usage would require them to provide access to a single account to two parties simultaneously.
Meta is also working on more features to help parents exercise greater control and keep their children secure across the digital world. For instance, the parent account will possess the right to allow and reject app downloads for the child’s account. The company is also planning to introduce numerous unlocking methods to help parents limit access to the number of apps and features for their children.
By April this year, Meta expects to introduce a new security program that will enable the parents to set a lock pad to lock the apps and games for children to safeguard them from playing a game that might be inappropriate for their age.
No system is fool-proof to protect children across the Internet. Nevertheless, the company believes it is taking formidable steps forwards to create better and safer digital experiences for its users.
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