The Legend of Zelda: Breath of the Wild has been doing something new almost every day. In between the Skyloft mods, fan-made expansions, and bread-based speedruns, the community has done a lot to keep the game alive for the last four years since its release. While this time, they have given gaming fans a look at how Hyrule will look in VR, running through a Wii U emulator. In February, they also showcased Ocarina of Time 3D, which was running at 4K/60fps. It offers 6 DoF (degrees of freedom), and this mod lets players play in either first or third-person.
At present, it does not support motion controls, but the game’s developer has stated that – “Full motion controls would be amazing, but that would be a very different mudding challenge (not sure if that’s possible at this time). We may go with a method that uses similar controls to the Wii (and soon Switch) Skyward Sword where gestures with your VR controller cause different swings. If we rendered the game sword in the player’s hand while in first person (outside of the game engine), it might work well to feel like your holding the sword (and can be usable, because when you swing it, it causes the swing gesture to happen in the game, doing enemy damage). We’ll see!”
In 2019, Nintendo offered Breath of the Wild with virtual reality support via Nintendo Labo.
Though Labo does not provide true virtual reality in a comparable manner to PlayStation VR or PC headsets, this mod could finally realize that potential.