New DLSS Support by Nvidia Could Lower Barriers to VR Adoption
Nvidia DLSS Support

New DLSS Support by Nvidia Could Lower Barriers to VR Adoption

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Eight new games, including three VR titles, are set to receive Nvidia’s DLSS support soon. No Man’s Sky, Wrench, and Into the Radius will now support DLSS in VR. The update will lead to a significant enhancement in performance.

DLSS or Deep Learning Super Sampling is an upscaling technique that runs on the Nvidia GPU in real-time. It enables processing for higher detail levels at faster frame rates. DLSS 1.0 was inconsistent in some titles, but DLSS 2.0 has been much better adopted.

The DLSS data from Nvidia demonstrates the RTX 3060 stepping from 41.6 to 71.4fps. The first Oculus Quest had a 72fps refresh rate, and it’s probably about as low as you’d want to go for seamless gaming. Only the RTX 3080 can support greater than 72fps play without DLSS.

Additionally, the problem is the increasing price tag on VR headsets. For example, the Index costs $1,000, and the recently announced Vive Pro 2 is $1,400. As a result, the margin for a user to invest on the GPU side of the equation is significantly reducing.

More games will run on lower-end hardware if they can take advantage of DLSS to hit target resolutions. This will also bring down the overall cost of a VR setup. It may seem like a far-fetched scenario at this point because highly popular devices like the Oculus Quest 2 focus on an untethered experience, but every bit helps. Nevertheless, at this point, GPUs remain out of stock and vastly overpriced.

If we go by speculation, the next big consumer-centric boost for VR maybe Sony’s updated PlayStation 5 PSVR. Again, if the rumors are correct, we can expect to get hands on the device by 2022.

Additionally, DLSS support is soon coming to Amid Evil, Aron’s Adventure, Everspace 2, Redout: Space Assault, and Scavengers, apart from the games mentioned above.

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