Rive E-sports started broadcasting online in April 2020. Rive’s studio has four PTZ cameras with a built-in tracking system. The studio uses Reality Engine which enables AR elements that the program applies to visualize game characters, battle locations, and trophies. Zero Density’s Reality Engine is a real-time 3D Augmented Reality and Virtual Studio platform.
The combination of these technologies enabled Rive to go on air using AR objects. Rive E-sports started this project in March 2020; with the COVID pandemic accelerating the development of the services in Zero Density remotely, they successfully tested with the Rive Esports team remotely. The regional partner Studio Service of Zero Density, helped the client with Reality installation and configuration.
“The workflow is very simple, which allows the client to get started without prior preparation and with minimal experience in graphic environments and still achieve maximum photorealism in the created scenes. Another advantage is the free Unreal library, using which you can create virtual studios, combining a set of elements obtained in this library and quickly prepare high-quality content for broadcast.” – Anastasiya Ushakova, Technical Director at Studio Service.