The leading manufacturer of 5G and mobile device components, Qualcomm, has achieved a significant milestone for its Wireless Augmented Reality (AR) Smart Viewer Reference Design.
The company’s Snapdragon XR2 Platform powers the new Smart Viewer to provide tetherless original equipment manufacturer (OEM) and original device manufacturer (ODM) support for prototypes across the market to further the development of innovative solutions for the metaverse.
According to the San Diego-based tech giant, the new platform will enable designers to build significantly smaller AR smart glass form factors.
Goertek has developed the AR reference design hardware with a 40% thinner profile and an ergonomically balanced weight distribution to provide more comfort. SeeYa, a Hefei, China-based display maker, is providing dual micro-OLED binocular displays with specs such as a 1920 x 1080 per eye resolution, 90Hz refresh rates, and no motion blur capabilities.
The AR smart viewer RGB and dual monochromatic cameras incorporated within the platform allow for six degrees of freedom (6DoF) with head and hand tracking and gesture inputs.
Moreover, it offers a ‘wireless split processing architecture’ that redistributes computing across multiple AR smart glass devices and smartphones to decrease the latency below three milliseconds.
The company’s FastConnect 6900 system powers WiFi 6/6E and Bluetooth connectivity to achieve industry-leading connection speeds and ranges.
App developers and system integrators using the platform will benefit from several advantages, such as enhanced controls and XR traffic channel controls that will augment the motion-to-render-to-photon (M2R2P) latency reduction. They will also get new power modes to accommodate low-power performance.
The news comes as Qualcomm’s Snapdragon Spaces platform’s major 5G partner, T-Mobile, announced an XR Accelerator program for startups, firms, and developers to build new, innovative XR devices for the industry.
The Accelerator will promote the development of 5G and AR technologies to expand the ecosystem of XR solutions targeting several sectors, including entertainment, health, education, and more.
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