Stanford University’s VHIL (Virtual Human Interaction Lab) a pioneer in the psychological and behavioral effects of VR, announced a new study in partnership with MyndVR for older adults. The study will investigate how older adults’ use of virtual reality affects their psychological well-being and views toward new technologies.
Researchers at VHIL have been developing immersive virtual reality content and examining its effects on people for more than twenty years. Members of VHIL have published many scientific articles describing the psychological and behavioral impacts of virtual reality experiences.
“Virtual Reality adoption has been growing significantly, and we’re interested in both the immediate and lasting benefits it can provide. Working with MyndVR gives us access to a crucial population of older adults that were hit particularly hard by the isolation of the past year.” – Jeremy Bailenson, Founding Director, VHIL.
“Our goal since day one has always been to improve the quality of life for older adults. We are excited to be part of this study with such a prestigious team at Stanford and to provide this opportunity to the senior living communities within our network.” – Chris Brickler, CEO, MyndVR.
MyndVR has brought together a consortium of industry partners to support the research, including AT&T, among others. Joining the MyndVR platform with AT&T 5G tech further enhances the patient experience.
“We’re entering a new age of digital therapeutics that harnesses the power of 5G and virtual reality. 5G-enabled solutions benefit from faster speeds, reduction of latency, greater security, and mass connectivity and can represent a significant step forward in fueling more innovation across every business. We’re proud to work with Stanford and MyndVR to contribute to the technology behind the future of healthcare.” – Anne Chow, CEO, AT&T Business.
By engaging in this research, healthcare providers and communities will help conduct one of the most significant studies to-date of how virtual reality affects older adults and the role that VR tech could play a positive role in their overall health.
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