Hanes Visiting Artist Lecture Series’ next part, “Digital Assets: Representation and Simulation in Virtual Reality Contemporary Art,” is expected to take place this Thursday on Zoom.
Rachel Rossin, LaJuné McMillian, and Carla Gannis create VR contemporary art and present their work and answer participants’ questions.
Sabine Gruffat, Associate Professor of Art at UNC, will moderate the lecture. Sabine Gruffat brought the artists as she thinks VR is an exciting medium that is new to a lot of people.
“If you have virtual reality goggles, like a headset, you’re becoming familiar with some of the landscape of it and what’s possible in the mediums, but I think a lot of people still don’t really know what it is. I think at the very least, they’ll see examples of virtual reality that are different.” – Sabine Gruffat.
According to Gruffat, these artists push the boundaries of what can be done in VR and distribute their work in unconventional and new ways.
Gannis is an interdisciplinary artist based in Brooklyn, New York. She is also a professor at New York University in the integrated digital media program.
“I am a maximalist, meaning that I tend to produce works maximalist in tendency, so many different threads explored all at once whether it’s a digital print work or moving image work, an augmented reality work or virtual reality work or numerous other platforms I’ve worked on.” – Gannis, an interdisciplinary artist based in Brooklyn, NY.
Gannis, during the lecture, plans to talk about studying painting at UNC-Greensboro and Boston University and discuss her recent work and projects.
“I’m very excited about the potentialities. Right now, it’s still limited, these experiences, but what that could provide us in terms of new forms of connection that aren’t just video calls that are flat and two-dimensional, where we actually have the capability of being somewhat embodied in the simulated environments.” – Gannis.
Joseph Amodei, who came to know about the lecture through social media, is planning to attend. Joseph Amodei mentioned that he was excited about the lecture because there are not many contemporary VR art panels.
“I hope to further learn about the practice of these artists, of how they go about approaching this work. I’m also interested in how they think about their work in relation to the sort of commercial spaces of this work and what art can do in virtual and augmented reality spaces.” – Joseph Amodei.
Anyone can attend the lecture, but members must register to participate by Wednesday.
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