Some Problems with Mixed Reality
MR application

Some Problems with Mixed Reality

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At this time in our technological advancement, new technologies are enabling the design of a vast array of smart applications that can be used as decision-making tools in the various complications of daily life. The major challenge in the designing of such applications is the growing level of user interaction. Mixed reality (MR) is a developing reality technology that works with the maximum user interaction in the real world when compared to its other sister technologies.
The mixed reality environment joins both the real and virtual worlds in such a way that a form of window is made between them. And as a result of this, a real-world object is able to interact with a virtual object in order to accomplish practical circumstances for its user.
There are three key features of any MR system:

  1. Merging of real-world objects and virtual objects;
  2. Interacting done in real-time; and
  3. Mapping between such virtual objects and real-world objects to generate interactions between them.
    Developing an MR application that enhances the real environment by making invisible information visible to the user is complicated, and depends on the different components which in turn lead to what we term the problems with Mixed reality. Listed below are a few of such problems;

1. Optics

Optics is the key challenge for mixed reality. There is a need for new kinds of optical and photonics technologies to be employed in the next-generation of mixed reality systems so as to provide a greater level of visual comfort for lengthy usage, and to attain a better sense of display involvement for users.

This diverse area alone is comprised of some familiar and some not-so-familiar terminology: optical foveation, accommodation conflict mitigation, vergence, high dynamic range, pixel occlusion, and peripheral displays which all refer to various areas which need to be researched more and novel technologies developed.

Another major area to address is to better understand both the confines and essentials of the human visual system, which is not the same as customary imaging systems which are based on cameras and sensors. Merging the efforts of optical engineers and optometrists is key to realizing these goals. An example of these differences in systems is what we call “high resolution:” which for a camera is just a simple, high-pixel-count image, but for the human visual system is an entire sensory experience.

2. Equipment Trends

MR headsets and various equipment’s call for new developments in all aspects of hardware. These developments range from improvement in battery technology, material engineering, thermal management, and custom silicon for display and sensor blending, to custom mechanical design and different optical architectures and elements, which include micro- and nano-optics that operate both in wave-guide and free space mode.

Optimizing ergonomics while designing such novel equipment is also a key area of focus when designing mixed reality hardware.

3. Cost and availability

Unlike its sister technologies mixed reality equipment cost a lot more and as such have only been able to hit the commercial market in small doses, this only puts them in the hands of the most dedicated innovators or early adopters.


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