The Netherlands topped the list of nations best suited to embrace the metaverse in a study conducted by internet and telephone service researcher Uswitch.
Researchers at the Istituto Italiano di Tecnologia have created an acoustic VR-based archery game to enable blind people to experience a sport typically focused on precise vision.
The autonomous vehicle company, Motional, has open-sourced its nuReality set of VR environments designed to observe interactions between autonomous vehicles and pedestrians.
The Department of Computer Science at the University of Cyprus is working on a virtual reality project to train a future generation of innovators and researchers.
Coal and heavy minerals mining company Exxaro Resources is collaborating with the University of Pretoria to set up the Exxaro Chair in Extended Reality (XR) Technology.
According to new research, VR can boost brain activity, essential for learning, memory, and could even apply to treating Alzheimer’s, ADHD, and depression.
San Diego-based startup Nanome has created a virtual reality application that can help us find new ways to fight the coronavirus.
Snap Inc. joined forces with Publicis Media to study the influence of branded augmented reality on consumer engagement and sales.
Valerie Jones Taylor has been awarded a $1.79M National Science Foundation Award to showcase the effectiveness of VR for diversifying the STEM pipeline
Maria Gorlatova of the Duke University has been bestowed upon with the prestigious National Science Foundation Faculty Early Career Development (CAREER) Award.