Ericsson, AT&T, using 5G, machine learning, and edge computing to produce live 3D-AR music performance
Ericsson 3D-AR music performance

Ericsson, AT&T, using 5G, machine learning, and edge computing to produce live 3D-AR music performance

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Using 5G, ML, and edge computing, Ericsson and AT&T designed and delivered a live, 3D AR music performance that picked fans could see and interact with on their phones. Based Ericsson and AT&T mentioned that it is a notable step towards holographic information technology powered by 5G, NBC’s Songland Axel Mansoor performed virtually for 20 fans.

The virtual event was live-streamed from Ericsson’s D-15 Labs in Santa Clara and the 20 fans were able to use their phones to view the live 3D tale of Axel from their home, as well as interact with the artist. The fans could also send Axel emojis during the live performance. For his part, Axel Mansoor could speak to and interact with his fans, creating a more private and exciting experience.

“This next evolution of communication is another step closer to unpacking how 5G can enhance the way we communicate and enjoy entertainment.” – David Christopher, EVP and GM, AT&T.

“5G networks will revolutionize our lives, and our most recent collaborations with AT&T showcase game-changing innovation in the future of communication and entertainment. Using the latest developments in 5G, deep learning and edge computing, Ericsson is proud to continue our long history working with AT&T to bring unique experiences to market.” – Asa Tamsons, SVP and head of Business Area Technologies and New Businesses, Ericsson.

Around this time in 2019, EE UK’s mobile network operator and internet service provider and part of BT, showcased a similar 5G demonstration. EE live-streamed a concert by indie pop band Bastille in augmented reality to 3 UK cities.

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