‘Rising Company of the Year 2020’ Virtual Reality Award Goes to Klip VR
Klip VR

‘Rising Company of the Year 2020’ Virtual Reality Award Goes to Klip VR

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According to Nasscom, the Indian Immersive Media Market is expected to grow from $0.55 billion in 2018 to $6.5 billion by 2022. It couldn’t be a better time to win an award for the ‘Rising Company of the Year 2020’ bestowed upon by the Academy of International Extended Reality (AIXR). Klip VR Immersive Technologies bags this one with the industry moving towards a future that’s looking brighter than ever.

Focusing on the key sector of education, the company founded by Rishi Ahuja and Aditya Tuknait has brought in an advanced level of learning methods for the students to bridge the gap in the current system. They have opened up a whole new array of ways to develop an understanding of concepts in the classrooms through immersive virtual reality (VR).

Launching their Virtual Eduventure “Chandrayaan VR – Virtual Expedition to Moon”, they are helping students obtain a practical experience of space missions and visualize the scientific concepts come to life. It’s a thrilling adventure for the students of being teleported to explore the lunar world virtually and sets the foundation for them to envision careers in the field further ahead.

Talking about the immense potential for virtual reality in India, especially in the learning domain, Rishi Ahuja, Founder, Klip VR Immersive Technologies said,

“VR is an immersive learning and experience tool that creates a deeper understanding and engagement with focused objectives to promote `learning by doing, creativity and curiosity, developing ambition’ leading to critical thinking and another level of understanding and knowledge.”

The company is also set to launch an exciting new line of experiences based on the Jurassic Era, Human Anatomy, Earth Ecology, Life in Water, and a lot more.

The award for the Innovative VR Company of the Year went to Qualcomm while Half-Life: Alyx, developed and published by Valve Corporation, bagged the VR Game of the Year.

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