Dynepic Acquires SurrealVR to Enable 3D Training and Collaboration on Its DX Platform
Picture just for illustration purpose

Dynepic Acquires SurrealVR to Enable 3D Training and Collaboration on Its DX Platform

  • Post author:
  • Post category:M&A
Spread the love

The women and veteran-founded immersive tech company, Dynepic, announced the acquisition of the pioneering agnostic virtual reality platform, SurrealVR. The platform has helped lay the groundwork to facilitate immersive collaboration within the metaverse. It will allow Dynepic DX platform users to successfully teach, learn, and collaborate with their colleagues within a 3D environment.

“This acquisition represents a significant leap forward for corporate, team, and individual training across dimensions,” said Krissa Watry, Co-Founder and CEO of Dynepic.

Dynepic aims to launch collaborative learning APIs for extended reality (XR) training through the DX platform. It will provide developers with a more straightforward way to build training solutions for the metaverse by leveraging several key features, such as avatars, identity management, real-time voice chat, physics, locomotion, and a common VR/AR menu system.

The foremost DX clients and users to benefit are the United States Air Force students and trainers. They currently rely on MOTAR® (Member, Operations, Training, Analytics, Reports), a white-labeled version of the DX Platform.

Creators on DX or MORTAR can now transform their solution into a social, multiplayer, and VR/AR-ready offering within a matter of days. It would save significant time and money and drastically reduce any friction on an already proven and secure platform.

Arthur Goikhman, co-Founder and CEO of SurrealVR, remarked that the acquisition was a key milestone on Dynepic’s roadmap to realize its vision of becoming an influential force in modern learning and training.

Now any company using Dynepic’s DX platform could leverage virtual reality and bring together individuals, teams, instructors, and students from across the globe to work and learn in an immersive environment. 

“What VR did for social gaming years ago is now a reality for businesses of all sizes,” said Goikhman.

Follow us on LinkedIn.

Read other Articles

Spread the love