Qualcomm Invests to Set Up XR Labs in Europe to Foster Development for the Metaverse
To capitalize on the rising dominance of the metaverse, Qualcomm Technologies has set up an extended reality lab and research and development (R&D) hub in Europe.
To capitalize on the rising dominance of the metaverse, Qualcomm Technologies has set up an extended reality lab and research and development (R&D) hub in Europe.
Facebook’s parent Meta Platforms has introduced a tool to enable users to maintain personal space boundaries while interacting within the metaverse.
XR Immersive Tech has filed two complete patent applications for its patent-pending technology with the Canadian Intellectual Property Office.
A Brock University Professor in the Department of English Language and Literature, Martin Danahay, is hosting one of his Winter Term courses in a 3D classroom using virtual reality tech.
Four years after Firefox Reality VR came into being, Mozilla is taking down the web browser that offered a gateway to mixed reality, but it will make way for a new browser called Wolvic.
Jolly Good is partnering with Otsuka Pharmaceutical to develop a mental health treatment program that uses pharmacological and psychotherapeutic techniques.
VouchPro is introducing a cutting-edge metaverse platform that will bring people together and provide them with innovative opportunities in the virtual world.
Following up on its commitment to the virtual world, Meta is rolling out updated 3D Avatars for Facebook, Messenger, and Instagram Stories and DMs.
Social media giant Snap is collaborating with Universal Pictures for its first-ever virtual concert, featuring Jennifer Lopez and Colombian singer Maluma.
The leading provider of scenario-specific VR and AR solutions, MACE Virtual Labs, is partnering with the creator of standalone VR headsets, Pico Interactive.